> For the complete documentation index, see [llms.txt](https://wiki.blocklords.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.blocklords.com/game-mechanics/squads/commands/command-synergy-and-healing-heroes.md).

# Command Synergy & Healing Heroes

**Hero + Squad Synergy**

1. Synergy Mechanics:
2. * When a hero of a certain type is added to a matching squad type, the command associated with that squad will be modified.
   * Example: Adding a Hunter Hero to a Hunter Squad will cause the Hunt command icon to become shiny and improve the effectiveness of the command.
3. Multiple Hero Influence:
4. * Different types of heroes can influence the same squad but will affect different commands.
   * * Example: A Female Hunter hero modifies the Hunt command, while a Male Hunter hero modifies the Debone command.
5. Visual and Auditory Enhancements:
6. * Icons and Tips: Enhanced command icons and tooltips provide additional information when synergy is achieved.

***

#### Heal Commands

Healing is a crucial aspect of maintaining the effectiveness of squads in the game. The new healing commands provide a structured approach to managing health recovery.

**Squad Heal Command**

1. Functionality:

* The Heal command is used to recover HP for the entire squad.
* This command is only available if the squad has an assigned hero.

1. Resource Usage:

* The command uses Bread and Meat to heal squad members.

1. Interface:

* A new command icon and confirmation popup will be displayed.

**Hero Heal Command**

1. Functionality:

* Heroes can be fully healed using Hero Healing.
* This is triggered via an icon on the main hero panel.

1. Resource Usage:

* The command uses Milk and Grain to heal the hero.

1. Health Status Indicators:

* The current and maximum HP of heroes are displayed on the hero panel.
* Health status affects combat performance and is indicated by color-coded health bars:
  * Healthy (61%-100% HP): Green bar, no penalties.
  * Injured (31%-60% HP): Yellow bar, 20% reduction in all battle stats except HP.
  * Crippled (1%-30% HP): Red bar, 50% reduction in all battle stats except HP.
