Building Buffs

Building buffs are a critical element that can significantly enhance the productivity and effectiveness of your structures. These buffs provide a tactical edge, transforming your buildings into powerhouses of efficiency. Here's an in-depth look at how building buffs work:

Introduction to Building Buffs:

  • Building buffs are special enhancements that can be unlocked by assigning heroes to your structures. These buffs lead to various unique bonuses that improve the output and efficiency of your squads and resources.

Leveraging Heroes for Buffs:

  • Unlocking Buffs: By strategically assigning heroes to buildings like the Lumbermill, Windmill, or Stone Mine, you unlock buffs that can boost the productivity of associated squads.

  • Tactical Advantages: For example, assigning the right hero to a Lumbermill could increase your Lumberjack Squad's wood production, offering a significant advantage in resource gathering.

Buff Mechanics:

  • Buff Rate: The Buff Rate is a critical factor that determines the chance of the buff being triggered. A higher Buff Rate means a greater likelihood of the buff activating during your operations.

  • Duration: This setting determines how long the buff remains active once triggered. The Duration can impact strategic planning, as longer durations provide sustained benefits.

  • Buff Effect: This aspect decides the magnitude of the buff's impact. It can vary from minor boosts to significant enhancements, directly affecting your resource output and squad efficiency.

Buff typeDescriptionAvailable in

Productivity

Increase the production or resources associated with the building.

Foreman House, House, Lumbermill, Hunting Lodge, Stone Mine, Windmill, Granary, Bakery, Cow Pen, Wheat Field.

Consumption

Decrease the number of resources needed for a command associated with the building.

Foreman House, House, Lumbermill, Hunting Lodge, Stone Mine, Windmill, Granary, Bakery, Cow Pen, Wheat Field.

Durability

Decrease the Building HP cost when an command associated with the building is performed.

Foreman House, House, Lumbermill, Hunting Lodge, Stone Mine, Windmill, Granary, Bakery, Cow Pen, Wheat Field.

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