# Building Buffs

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Building buffs are a critical element that can significantly enhance the productivity and effectiveness of your structures. These buffs provide a tactical edge, transforming your buildings into powerhouses of efficiency. Here's an in-depth look at how building buffs work:

**Introduction to Building Buffs**:

* Building buffs are special enhancements that can be unlocked by assigning [heroes ](/game-mechanics/heroes.md)to your structures. These buffs lead to various unique bonuses that improve the output and efficiency of your squads and resources.

**Leveraging Heroes for Buffs**:

* **Unlocking Buffs**: By strategically assigning heroes to buildings like the[ Lumbermill,](/game-mechanics/farming/buildings/building-types/lumbermill.md) [Windmill](/game-mechanics/farming/buildings/building-types/windmill.md), or [Stone Mine](/game-mechanics/farming/buildings/building-types/stone-mine.md), you unlock buffs that can boost the productivity of associated [squads.](/game-mechanics/squads.md)
* **Tactical Advantages**: For example, assigning the right hero to a Lumbermill could increase your [Lumberjack Squad](/game-mechanics/squads/squad-types/farming-squads/lumberjacks.md)'s wood production, offering a significant advantage in resource gathering.

**Buff Mechanics**:

* **Buff Rate**: The Buff Rate is a critical factor that determines the chance of the buff being triggered. A higher Buff Rate means a greater likelihood of the buff activating during your operations.
* **Duration**: This setting determines how long the buff remains active once triggered. The Duration can impact strategic planning, as longer durations provide sustained benefits.
* **Buff Effect**: This aspect decides the magnitude of the buff's impact. It can vary from minor boosts to significant enhancements, directly affecting your resource output and squad efficiency.

| Buff type    | Description                                                                              | Available in                                                                                                  |
| ------------ | ---------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
| Productivity | Increase the production or resources associated with the building.                       | Foreman House, House, Lumbermill, Hunting Lodge, Stone Mine, Windmill, Granary, Bakery, Cow Pen, Wheat Field. |
| Consumption  | Decrease the number of resources needed for a command associated with the building.      | Foreman House, House, Lumbermill, Hunting Lodge, Stone Mine, Windmill, Granary, Bakery, Cow Pen, Wheat Field. |
| Durability   | Decrease the Building HP cost when an command associated with the building is performed. | Foreman House, House, Lumbermill, Hunting Lodge, Stone Mine, Windmill, Granary, Bakery, Cow Pen, Wheat Field. |


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