> For the complete documentation index, see [llms.txt](https://wiki.blocklords.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.blocklords.com/game-mechanics/fighting/raiding.md).

# Raiding

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Raiding is a dynamic aspect of gameplay, reflecting the historical significance of raids in medieval warfare. Here’s an overview of how raiding works in the game:

**Raiding Mechanics**

* **Regional Restrictions**: Raids are designed to occur outside of a player's own region, adding an element of cross-regional strategy and conflict.
* **Setting Up for Raids**: Players need to establish a Raider Army on the world map to initiate raiding activities.

**Cross-Region Trade and Raid Targets**

* **Trade as a Raid Trigger**: Engaging in cross-region trade makes players vulnerable to raids for the duration of the trade.
* **Raider Battles**: These confrontations are swift and can result in raiders capturing some or all of the resources or gold being traded.
* **Protection for Traders**: Traders have the option to reinforce their caravans with battle squads, offering resistance and potentially damaging the raider army.

**Farm Raids**

* **Targeting Conditions**: Farms in other regions can be raided, especially if they are in bad standing with the player’s ruler or lack a ruler.
* **Raid Objectives and Duration**: Once initiated, a raider army has a limited time to plunder and gather as many resources as possible.
* **Defensive Mechanisms**: Rulers and players can take actions to bolster farm defenses, including enhancing fortifications and deploying defensive troops.

Raiding in BLOCKLORDS introduces a layer of strategic decision-making and risk-reward balance. Players must carefully plan their raids, considering the potential gains against the defenses they might encounter.&#x20;
