Orb, Drop, Fuse and Burning rules
Last updated
Last updated
Orb Burning Rules:
After Phase 1 ends, Dynasty Chests can no longer be purchased, Mythic Orbs can no longer be fused, and the game moves to Phase 2—the Orb Burning phase.
After Phase 1, the circulating quantity of each type of Orb in the market is fixed.
Players can burn Orbs to receive rewards from the $LRDS reward pool according to the Orb's quality.
In Phase 2, Orbs can still be traded in the marketplace, and players can choose to hold onto them instead of burning them for rewards.
Orbs Fuse Rules:
Fuse Cost:
Every Fuse will cost 10,000 Renown.
Fuse Period:
From v1.1 update complete to 2024/08/06 UTC 00:00.
Upgrading Lower Quality Orbs to Higher Quality:
Players can fuse 5 lower quality Orbs into 1 higher quality Orb, up to the Legendary quality Orb.
5 Common Orbs can be fused to form 1 Special Orb.
5 Special Orbs can be fused to form 1 Rare Orb.
5 Rare Orbs can be fused to form 1 Epic Orb.
5 Epic Orbs can be fused to form 1 Legendary Orb.
Conditions for fusing a Mythic Orb include:
The total supply of Mythic Orbs is not yet fully issued.
The player must possess one each of the Common, Special, Rare, Epic, and Legendary Orbs.
The event is still within Phase 1.
The player completes the fuse transaction.
The fuse transaction involves burning one of each of the five different types of Orbs and minting a single Mythic Orb.