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  • đŸ›Ąī¸This is BLOCKLORDS
  • đŸ—Ŗī¸Why BLOCKLORDS?
  • đŸĸGetting Started
    • Tutorial Videos
    • 🔗Official Links
  • ❗Latest News & Events
    • đŸĢ°BLOCKLORDS Partners with Aerodrome to Launch $LRDS Reward Incentives on Base Chain
    • đŸĒ™300k $LRDS Community Campaign
    • 💎Dynasty Christmas Season 🎉
    • 👑Enter the Era of Dynasty
    • BattleBorne Update: Grand-Scale Battles & World Expansion
  • 🎮Game Mechanics
    • 🧑‍🌾Farming
      • Buildings
        • Building Types
          • Foreman House
          • House
          • Lumbermill
          • Hunting Lodge
          • Stone Mine
          • Windmill
          • Granary
          • Warehouse
          • Bakery
          • Cow Pen
          • Wheat Field
          • Forge
          • Decoration Buildings
        • Upgrading
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        • Building Buffs
        • Building HP
      • Events
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    • đŸ‘¯Squads
      • Squad Types
        • Farming Squads
          • Villagers
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          • Archer Squads
          • Infantry Squads
      • Recruiting Squads
      • Stats
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        • Maintenance Commands
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        • Refine Commands
        • Command Synergy & Healing Heroes
      • Squad Progression
    • đŸ—ēī¸World Map
      • 🌆Cities
        • đŸĢCity Buildings
          • City Hall
          • Coffers
          • Marketplace
            • Market Mechanics
              • Local Trades
              • Cross-Region Trades
              • Trading Algorithm
          • Library
          • Tavern
          • Brewery
          • Workshop
      • Adventures
        • Researching Books
      • Strongholds
    • 🧑‍🚒Heroes
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        • Squads
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          • Training
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        • Brewing $ALE
      • đŸ™‡â€â™‚ī¸Getting Heroes
        • đŸ§â€â™‚ī¸Heroes Conquest
    • 👑Ruling
      • 🎑Claiming Region
        • Region Attributes
          • 💰Taxes
          • Population
          • Order
          • Prosperity
          • Buffs & Debuffs
      • Kingdoms
        • Empires
          • ⌛Eras
    • đŸ›Ąī¸Dynasty
      • Getting Started
        • Dynasty Quick Start
        • Invite Codes
      • đŸĻHouses
        • Renown
        • House Levels and Traditions
      • 💍Assets
        • Heroes
          • The Mausoleum
            • Fallen Heroes
          • Hero Missions
            • Items
          • Hero Duels
            • Duel Combat Strategy
            • Duels - onboarding tutorial
          • Importing / Exporting Guide
          • Hero Healing, Attributes and Traits
        • Orbs
          • Dynasty Chests
          • Orb, Drop, Fuse and Burning rules
          • Orb Lock
        • Banners
        • Dynasty Marketplace
      • 💑Marriages
      • đŸ‘ļChildren
      • 🎒Education
    • 💂Fighting
      • Farm Assaults
      • Strongholds
      • Raiding
      • Rebellion
      • Kingdom Wars
    • 📅Seasons
      • The Bearslayer Season
      • The Brewmaster Season
  • 💹Economy
    • Economy Loops
      • Farming
      • Fighting
      • Ruling
      • Conquering
    • Resources
      • 🔱Gold
      • đŸĨ˜Food
      • âš’ī¸Construction
        • đŸĒĩWood & Wood Planks
        • đŸĒ¨Stone & Stone Bricks
        • đŸ› ī¸Tools
    • Assets
      • Heroes
        • Basic Heroes
          • Farmers
          • Hunter
          • Basic Militia
          • Basic Bisping Warrior
          • Basic Raider
          • Basic Bearslayer
          • Basic Madbull
          • Basic Shadowclaw
          • Basic Yulelord
          • Basic Jester
          • Basic Miner
          • Basic Lumberjack
          • Basic Builder
        • Legacy Heroes
          • Legacy Farmers
          • Legacy Militia
          • Legacy Bisping
          • Legacy Raider
          • Legacy Bearslayer
          • Legacy Madbull
          • Legacy Shadowclaw
          • Legacy Yulelord
          • Legacy Miner
          • Legacy Lumberjack
          • Legacy Builder
        • Unique Heroes
      • Banners
        • Banner Symbols
        • Banner Quality
        • Creating Banners
    • Currencies
      • đŸĒ™$LRDS
        • 🤲Tokenomics
          • $LRDS Vesting Schedule
          • $LRDS Token Audits
        • 📊Token Distribution
        • 🧧Token Generation Event
        • đŸ•šī¸GameDrop 1
        • đŸĒ™$LRDS Hub
          • Claiming LRDS
        • Bridging LRDS
      • đŸē$ALE
        • Creating $ALE
        • Using $ALE
      • đŸ¤ŗInfluence
        • Governance
          • ⭐Provenance
          • đŸĨ‡Treasury
        • Influence Shop
  • 🤝Marketplace
    • Connecting to web3
      • Buying & Selling Assets
      • Importing and Exporting Assets
  • 🧑‍đŸ’ģTechnology
    • đŸšĨBLOCKLORDS Portal
    • Public APIs
    • Seascape Partnership
    • LORDCHAIN
      • Master Validator
      • Becoming a validator Owner
      • Governance
      • NP Sale & User Validator Claim
  • đŸ›Ŗī¸Road Map
  • đŸ“Ŋī¸Entertainment
    • 📕Lore
      • Official Canon
        • Protect Your House
        • Slay the Bear
        • Unique Heroes
      • Provenance
    • đŸŽļMusic
  • ❓FAQs
  • 🛂Support
  • 👑About MetaKing Studios
    • Backers & Partners
  • đŸ“¯Community Hub
  • đŸ“ŖDisclaimer
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On this page
  1. Game Mechanics
  2. World Map
  3. Cities
  4. City Buildings
  5. Marketplace
  6. Market Mechanics

Trading Algorithm

The trading algorithm in BLOCKLORDS governs the dynamics of the marketplace, offering a dynamic and responsive trading environment:

  1. Marketplace Dynamics: It's important to note that the marketplace is subject to change and balancing, as the game evolves. Players should be aware of potential adjustments and updates.

  2. Item Availability: The items available in the market undergo a refresh every hour. This periodic refresh ensures a dynamic inventory for trading.

  3. Price Variation: Prices of items in the market are subject to random research every hour, following predefined price ranges. This introduces variability into the pricing of resources.

  4. Real-Time Price Updates: Prices are updated every 10 minutes based on the dynamic buy and sell activity of players within the game. This real-time adjustment mechanism reflects market supply and demand.

  5. Volume Impact: Trading volumes play a significant role in price determination. If there are numerous buy orders, it increases the buying price, while high sales volumes decrease the selling price. Conversely, low buy volumes can lower the buying price, and low sell volumes can increase the selling price.

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Last updated 1 year ago

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