> For the complete documentation index, see [llms.txt](https://wiki.blocklords.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.blocklords.com/game-mechanics/dynasty/assets/orbs.md).

# Orbs

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Gamedrop 3 revolves around the collection and merging of unique assets called Orbs, which are central to unlocking rewards within the game’s economy and are only available in Dynasty.

Stages of Gamedrop 3

Phase 1: Crafting and Collecting Orbs

* Activities:
* * Players use renown to purchase Dynasty Chests.
  * These chests may drop various items including House Renown, Items, Banners, Heroes, and most importantly, Orbs.
  * Orbs are categorized into six qualities: Common, Special, Rare, Epic, Legendary, and Mythic.
  * Players aim to collect a complete set of Orbs to craft a Mythic Orb, limited to 100 total units.

Table of Orb Types and Rewards:

| Orb Type      | Total Issuance | Prize Pool ($LRDS) |
| ------------- | -------------- | ------------------ |
| Common Orb    | 10,000         | 20,000             |
| Special Orb   | 3,000          | 30,000             |
| Rare Orb      | 1,000          | 50,000             |
| Epic Orb      | 500            | 50,000             |
| Legendary Orb | 200            | 50,000             |
| Mythic Orb    | 100            | 300,000            |

* Mythic Orb Crafting: Achieved by fusing one of each type of the other Orbs during Phase 1. These Orbs are available on a first-come, first-served basis.

Phase 2: Burning the Orbs

* Transition: No more Orbs can be crafted or synthesized after Phase 1.
* Activities:
* * Players burn their collected Orbs to partake in the $LRDS Prize Pool.
  * The amount of $LRDS rewarded correlates with the rarity and quality of the Orb burned.
  * Orb burning is limited daily by the player's House level.

Orb Burning Mechanics:

* Orbs burned contribute directly to the player’s $LRDS allocation based on the quality and rarity of the Orb.
* The total supply of each Orb type is fixed post-Phase 1, which determines the scarcity and value of each Orb in the prize pool distribution.

Additional Event Details:

Dynasty Chest Purchase and Orb Distribution:

* Purchase Limits: Based on a player's House level, daily limits are set which reset at 0:00 UTC.
* Rewards Collection: After opening a chest, players must confirm to collect their rewards. If the reward includes (Heroes, Banners, Orbs), a minting transaction is required, for which players cover the gas fees.

Market Dynamics and Trading:

* Post-Phase 1, players can still trade Orbs on the marketplace. Deciding whether to burn the Orbs for immediate $LRDS rewards or hold onto them for potential value appreciation or trading becomes a strategic decision.
