Orbs
Last updated
Last updated
Gamedrop 3 revolves around the collection and merging of unique assets called Orbs, which are central to unlocking rewards within the gameโs economy and are only available in Dynasty.
Stages of Gamedrop 3
Phase 1: Crafting and Collecting Orbs
Activities:
Players use renown to purchase Dynasty Chests.
These chests may drop various items including House Renown, Items, Banners, Heroes, and most importantly, Orbs.
Orbs are categorized into six qualities: Common, Special, Rare, Epic, Legendary, and Mythic.
Players aim to collect a complete set of Orbs to craft a Mythic Orb, limited to 100 total units.
Table of Orb Types and Rewards:
Orb Type | Total Issuance | Prize Pool ($LRDS) |
Common Orb | 10,000 | 20,000 |
Special Orb | 3,000 | 30,000 |
Rare Orb | 1,000 | 50,000 |
Epic Orb | 500 | 50,000 |
Legendary Orb | 200 | 50,000 |
Mythic Orb | 100 | 300,000 |
Mythic Orb Crafting: Achieved by fusing one of each type of the other Orbs during Phase 1. These Orbs are available on a first-come, first-served basis.
Phase 2: Burning the Orbs
Transition: No more Orbs can be crafted or synthesized after Phase 1.
Activities:
Players burn their collected Orbs to partake in the $LRDS Prize Pool.
The amount of $LRDS rewarded correlates with the rarity and quality of the Orb burned.
Orb burning is limited daily by the player's House level.
Orb Burning Mechanics:
Orbs burned contribute directly to the playerโs $LRDS allocation based on the quality and rarity of the Orb.
The total supply of each Orb type is fixed post-Phase 1, which determines the scarcity and value of each Orb in the prize pool distribution.
Additional Event Details:
Dynasty Chest Purchase and Orb Distribution:
Purchase Limits: Based on a player's House level, daily limits are set which reset at 0:00 UTC.
Rewards Collection: After opening a chest, players must confirm to collect their rewards. If the reward includes (Heroes, Banners, Orbs), a minting transaction is required, for which players cover the gas fees.
Market Dynamics and Trading:
Post-Phase 1, players can still trade Orbs on the marketplace. Deciding whether to burn the Orbs for immediate $LRDS rewards or hold onto them for potential value appreciation or trading becomes a strategic decision.