LogoLogo
  • ๐Ÿ›ก๏ธThis is BLOCKLORDS
  • ๐Ÿ—ฃ๏ธWhy BLOCKLORDS?
  • ๐ŸขGetting Started
    • Tutorial Videos
    • ๐Ÿ”—Official Links
  • โ—Latest News & Events
    • ๐ŸซฐBLOCKLORDS Partners with Aerodrome to Launch $LRDS Reward Incentives on Base Chain
    • ๐Ÿช™300k $LRDS Community Campaign
    • ๐Ÿ’ŽDynasty Christmas Season ๐ŸŽ‰
    • ๐Ÿ‘‘Enter the Era of Dynasty
    • BattleBorne Update: Grand-Scale Battles & World Expansion
  • ๐ŸŽฎGame Mechanics
    • ๐Ÿง‘โ€๐ŸŒพFarming
      • Buildings
        • Building Types
          • Foreman House
          • House
          • Lumbermill
          • Hunting Lodge
          • Stone Mine
          • Windmill
          • Granary
          • Warehouse
          • Bakery
          • Cow Pen
          • Wheat Field
          • Forge
          • Decoration Buildings
        • Upgrading
        • Building Settings
        • Building Buffs
        • Building HP
      • Events
      • Farm Map
    • ๐Ÿ‘ฏSquads
      • Squad Types
        • Farming Squads
          • Villagers
          • Lumberjacks
          • Miners
          • Hunters
          • Cowherds
          • Cooks
          • Builders
        • Battle Squads
          • Cavalry Squads
          • Archer Squads
          • Infantry Squads
      • Recruiting Squads
      • Stats
      • Commands
        • Maintenance Commands
        • Collection Commands
        • Refine Commands
        • Command Synergy & Healing Heroes
      • Squad Progression
    • ๐Ÿ—บ๏ธWorld Map
      • ๐ŸŒ†Cities
        • ๐ŸซCity Buildings
          • City Hall
          • Coffers
          • Marketplace
            • Market Mechanics
              • Local Trades
              • Cross-Region Trades
              • Trading Algorithm
          • Library
          • Tavern
          • Brewery
          • Workshop
      • Adventures
        • Researching Books
      • Strongholds
    • ๐Ÿง‘โ€๐Ÿš’Heroes
      • ๐Ÿ”ขHero Attributes
      • ๐Ÿ™‹Hero Traits
      • ๐Ÿ’ชHero Impact
        • Squads
          • Commanding
          • Training
        • Research
        • Battles
        • Brewing $ALE
      • ๐Ÿ™‡โ€โ™‚๏ธGetting Heroes
        • ๐Ÿงโ€โ™‚๏ธHeroes Conquest
    • ๐Ÿ‘‘Ruling
      • ๐ŸŽ‘Claiming Region
        • Region Attributes
          • ๐Ÿ’ฐTaxes
          • Population
          • Order
          • Prosperity
          • Buffs & Debuffs
      • Kingdoms
        • Empires
          • โŒ›Eras
    • ๐Ÿ›ก๏ธDynasty
      • Getting Started
        • Dynasty Quick Start
        • Invite Codes
      • ๐ŸฆHouses
        • Renown
        • House Levels and Traditions
      • ๐Ÿ’Assets
        • Heroes
          • The Mausoleum
            • Fallen Heroes
          • Hero Missions
            • Items
          • Hero Duels
            • Duel Combat Strategy
            • Duels - onboarding tutorial
          • Importing / Exporting Guide
          • Hero Healing, Attributes and Traits
        • Orbs
          • Dynasty Chests
          • Orb, Drop, Fuse and Burning rules
          • Orb Lock
        • Banners
        • Dynasty Marketplace
      • ๐Ÿ’‘Marriages
      • ๐Ÿ‘ถChildren
      • ๐ŸŽ’Education
    • ๐Ÿ’‚Fighting
      • Farm Assaults
      • Strongholds
      • Raiding
      • Rebellion
      • Kingdom Wars
    • ๐Ÿ“…Seasons
      • The Bearslayer Season
      • The Brewmaster Season
  • ๐Ÿ’นEconomy
    • Economy Loops
      • Farming
      • Fighting
      • Ruling
      • Conquering
    • Resources
      • ๐Ÿ”ฑGold
      • ๐Ÿฅ˜Food
      • โš’๏ธConstruction
        • ๐ŸชตWood & Wood Planks
        • ๐ŸชจStone & Stone Bricks
        • ๐Ÿ› ๏ธTools
    • Assets
      • Heroes
        • Basic Heroes
          • Farmers
          • Hunter
          • Basic Militia
          • Basic Bisping Warrior
          • Basic Raider
          • Basic Bearslayer
          • Basic Madbull
          • Basic Shadowclaw
          • Basic Yulelord
          • Basic Jester
          • Basic Miner
          • Basic Lumberjack
          • Basic Builder
        • Legacy Heroes
          • Legacy Farmers
          • Legacy Militia
          • Legacy Bisping
          • Legacy Raider
          • Legacy Bearslayer
          • Legacy Madbull
          • Legacy Shadowclaw
          • Legacy Yulelord
          • Legacy Miner
          • Legacy Lumberjack
          • Legacy Builder
        • Unique Heroes
      • Banners
        • Banner Symbols
        • Banner Quality
        • Creating Banners
    • Currencies
      • ๐Ÿช™$LRDS
        • ๐ŸคฒTokenomics
          • $LRDS Vesting Schedule
          • $LRDS Token Audits
        • ๐Ÿ“ŠToken Distribution
        • ๐ŸงงToken Generation Event
        • ๐Ÿ•น๏ธGameDrop 1
        • ๐Ÿช™$LRDS Hub
          • Claiming LRDS
        • Bridging LRDS
      • ๐Ÿบ$ALE
        • Creating $ALE
        • Using $ALE
      • ๐ŸคณInfluence
        • Governance
          • โญProvenance
          • ๐Ÿฅ‡Treasury
        • Influence Shop
  • ๐ŸคMarketplace
    • Connecting to web3
      • Buying & Selling Assets
      • Importing and Exporting Assets
  • ๐Ÿง‘โ€๐Ÿ’ปTechnology
    • ๐ŸšฅBLOCKLORDS Portal
    • Public APIs
    • Seascape Partnership
    • LORDCHAIN
      • Master Validator
      • Becoming a validator Owner
      • Governance
      • NP Sale & User Validator Claim
  • ๐Ÿ›ฃ๏ธRoad Map
  • ๐Ÿ“ฝ๏ธEntertainment
    • ๐Ÿ“•Lore
      • Official Canon
        • Protect Your House
        • Slay the Bear
        • Unique Heroes
      • Provenance
    • ๐ŸŽถMusic
  • โ“FAQs
  • ๐Ÿ›‚Support
  • ๐Ÿ‘‘About MetaKing Studios
    • Backers & Partners
  • ๐Ÿ“ฏCommunity Hub
  • ๐Ÿ“ฃDisclaimer
Powered by GitBook
On this page
  1. Game Mechanics
  2. Fighting

Farm Assaults

PreviousFightingNextStrongholds

Last updated 11 months ago

Farming life isn't always peaceful. Attacks from wilderness and marauding raiders are not uncommon. However, even violent attacks can yield good rewards! Invasion Mechanics:

Trigger conditions such as game time, stock, and the number of you have will initiate waves of invasions on your farm.

Meet the Enemies:

Prepare for invasions by Wolf Packs, Bears, and Marauder squads. Each enemy type comes with its unique behavior and attack patterns, ensuring you'll need to adopt varying defense strategies. Reward or Consequence:

Successfully repelling invasions yields resources and item drops. Failure, however, comes with costs - you'll see squad injuries or deaths, resource depletion, and even building damage.

Conceptual Battle Scenarios:

Whether it's a bear attack from the forest or raiders appearing randomly on the map, expect unique battle scenarios. Enemy behavior can change dynamically based on their objective and the situation, so you'll need to adapt quickly to protect your assets. Battle Calculations:

Your units' statistics, like Health Points (HP), Attack Power (ATK), and Defense (DEF), among others, will come into play. The position of units and enemies will impact these stats dynamically, making tactical positioning crucial.

and Damage:

The enemies are not just after your squads; theyโ€™ll also attack your buildings. Buildings with diminishing health will exhibit visual cues like light or heavy smoke, helping you prioritize your defense and actions. Use the repair command to recover some building HP and put out fires that may be damaging your structures.

๐ŸŽฎ
๐Ÿ’‚
Building Health
repair
resource
squads